Interactive Christmas card

Suede wanted a christmas card with a difference last year and so the decision was made to make a "Whack-em" type game but instead of little gremlin creepy crawlies we would use "Agency folk" - so a designer, a programmer, the project manager and a social media guy.

Initially I designed it to be a Santa clause vs the eveil Easter bunny but we moved to the agency folk metaphor because due to client commitments we thought we might meet the Christmas delivery of the card. All characters are influenced by the look and stance of the Sackboy character.

The 4 media types
The original Santa character in both normal and "WHACKED" stance
The original board layout design - cut out santa's and cut out bunnies on a desk